using UnrealBuildTool;

public class SimpleRenderer : ModuleRules
{
	public SimpleRenderer(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicIncludePaths.AddRange(
			new  string []
    			{
			}
		);
		
		PrivateIncludePaths . AddRange (
			new  string []
      			{
			}
		);
    
		PublicDependencyModuleNames.AddRange(
			new  string []
			{
                		"Core",
                		"CoreUObject",
	             		"Engine",
        	        	"RenderCore",
                		"Projects",
	                	"RHI",
						"ImageWrapper"
				  }
		);
    
		PrivateDependencyModuleNames.AddRange(
			new  string []
			{
			}
		);
		
		DynamicallyLoadedModuleNames.AddRange(
			new  string []
			{
			}
		);
	}
}